Rendering

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I've been working in 3D again more lately, including using Unreal Engine. My main tools are Blender and then post processing in Photoshop, but it depends on what I'm doing. I'm hoping to do more animation and rigging in Blender, since that's something I've never really explored all that well, and mostly stuck to stills in the past.


0002 - 2022

Elevator Revisited - 2022

Leave - 2022

Night = 2022

TOH Portal Key - 2022

Orbits - 2022

Library - 2018

Library (Clay) - 2018

Pocket Dimension - 2022

Transport - 2022

Pong - 2015

Google Home - 2017

Interior - 2017

iPhone X - 2017

Drone - 2015